Published May 18th, 2018 @ 2:13 pm EDT by Michael

REVIEW: UFO’s Are Real by UFO Video (Gainesville, FL)

4/5 Claws

Challenge: 7
Awe: 7
Care: 9
Team: 7
Theme: 8
Signature Color:  Yellow

 Michael : 

Conventional ratings don’t really do this room (one of my favorites anywhere ever) enough justice… take the numbers above with a grain of salt.

People like me, who love obscure archives of odd videos, pirate radio broadcasts, and forgotten zero-budget TV shows, will love this venue. Archaeologists of such material scour flea markets, tag sales, and privately owned video stores everywhere, and the gifted impresario of this Gainesville venue has adapted the hunt into a multi-layered game experience.

I can’t speak to how challenging the games are because I played them at the tail end of a marathon weekend of escape rooming, and my brain was fried — I can say that I found the puzzles rewarding, consistent, and even at their most challenging, they were never infuriating or unfair. I did not do very well at them. The proprietor was patient and welcoming, and since the place has a museum quality, I should mention that if you should feel curious about any of the oddities in there, he’s probably got something interesting to say about them.

The game designer’s artwork factors both into the look of the room and into the game play. Painting, collage, and ink drawings presented in a vivid paranoid-folk-art / outsider style that works with the theme. It’s not just cool looking, it guides game play. Though the sigils and shapes (some from real-world mysticism, some from the game’s story) seldom break out into a pure scrawl, they never settle down into an ordered or predictable alphabet either–after a bit, inspecting it feels like deciphering alien graffiti. The art elevates the game experience from mere code-breaking to an eerier sense of “catching on” to what’s happening in the room, rather than just being told. It’s the fun part of paranoia, in other words, and it’s a gently intoxicating. For those who really crave more conventional, Orlando-style spectacles, it might not appeal, but that’s okay, the experience isn’t so arty that it should discourage anyone from just playing the game.

For each of the two rooms we played, once we caught on to the gist of its puzzle style, it never really varied. To me, that’s potentially a strength, but some people might like a little more variety. The games were distinct from one another, so it will reward multiple visits. I can imagine the room being very divisive–you’re more likely to enjoy it if you like channels like NightMind, No Wave cinema, or public access TV oddities. The facility as a whole is definitely a cabinet of curiosities.

I can’t think of anything that could have made the experience better, but I can think of a few things that would have made it worse—and the designer tastefully refrains from doing too much. It felt like an art installation to me; not a pretentious one, an inspiring one. Plenty of time and effort went into making it what it is, and it’s definitely worth a trip if you’re within even a couple hundred miles. The experienced followed me home, I think because of the way the venue makes so many ordinary objects seem uncannily significant. The whole experience gave me a quirky metaphysical lift. It felt great.

Paul :

The concept behind this experience was absolutely brilliant!  Sadly, the execution would have benefitted from some additional production resources.  But this conundrum is exactly why we started Partly Wicked in the first place; while I may not have enjoyed it as a player, as a designer I can see the immense undertaking that went into the experience and respect the room very much.

The venue is unique.  The gimmick is fresh and exciting.  The theme is surprising and a welcomed breath of fresh air among the werewolf-riddled landscape of the current escape room industry.  The use of outside knowledge (namely film) is extremely rewarding.  Once we got on track, there was never a moment when we didn’t know exactly what we should be doing, a characteristic common in yellow rooms

The thing that just didn’t work for me was that the challenges, while unique among this venue’s competition, really started to feel repetitive within the experience itself.  After about 40 minutes, I felt like we were solving the same puzzle over and over again.

Maybe it’s just because I’m not much of a film buff, but toward the end, I started to feel like the dead weight on our two-person team.  Fortunately, Michael managed to pull us through!

Do I like it? Meh.  Did I enjoy myself? Sure.  Would I recommend it?  ABSOLUTELY!

605 NW 53rd Ave A8a
Gainesville, FL 32609

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